LOTRO and tweaking your legendary

There has been more talk about the proposed changes to legendary items in SoM and beyond (check the official forums). I know a lot of people dislike the random nature of the legendary item system at the moment. It is impossible to know which legacies will come up when an item is reforged, a particular problem for classes with must-have legacies. Now I don’t mind that so much, though I don’t like the random distribution of the initial legacies, especially when you’re talking about a harder to get 1st age item.

But, I think, random legacies allow  variation between items, dramatic tension, can encourage experimentation in playstyles and skills and provide moments of great elation when good ones come up. I like that. What I’m not so fond of is the levelling; when I don’t know if it is going to be worth it. We have the bounty quests with their generous ixp rewards now, but often as not, I still end up lugging an LI about for ages hoping that, by 50, that one vital legacy will have come up. My guardian has a belt, around level 45ish now. It has good legacies, but not that guardian aggro-essential…skills threat up. I’m patiently waiting until it reaches 50. If this comes up, I’m laughing. If not, then it’s deconstruction time. And I’d have been carrying around a belt for goodness knows how long, taking up a slot that could have been used to level up something else more useful, for nothing.

Now, what’s being said seems to indicate that we’ll be getting more information about the legacies earlier on; we’ll know that a particular one won’t be coming up. Apart from that the randomness will stay, but we should be able to ditch an item sooner. Of course we don’t know how it will work, we’ll have to wait for more information and see it in action, but it sounds an improvement. And it might prevent the more optimistic from filling slots, levelling up eventually useless items.

Aside from that it looks like legandary items will be getting a fourth relic slot. Crafters will be able to craft runes to go into that slot, giving crafting another boost which will be great. I’m wondering which craft will be able to produce these runes…jeweller maybe, or weaponsmith. Maybe scholar which would be interesting. Anyhow, again, we’ll see.

About these ads

About Berath

Interests: zombies, giant robots, kittens

Posted on September 29, 2009, in LoTRO, mmorpg and tagged , , . Bookmark the permalink. 4 Comments.

  1. Apparently (and this is via TS as I don’t always read too much) each craft will get a rune they can craft, and a better version of it that only the crafter can use. I don’t mind the runes being spread across crafts – but let’s face it we all know tinker, scholar and perhaps weaponsmith will have the most useful ones. I am pissed if the BoA one for the crafter is lame in the craft I’m stuck with now.

    But we’ll see. It smacks of WoW-like crafting grinds if it turns out that there’s too much difference. And I certainly won;t hold my breath that tailoring will ever make anything of use in the game.

  2. My hunch is that each profession will be able to craft a different type of runic for that 4th slot, probably excluding cooks :)

    So, a weaponsmith might produce a runic with +melee damage, a woodworker +range or tactical damage, a metalsmith -incoming damage, etc.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 51 other followers

%d bloggers like this: