Team Fortress: so what do you do?
I’ve posted about the TF2 player classes (and Teddy Roosebelt), so now you’ve got all that, what actually goes on in Team Fortress?
Well there are a number of game modes that keep us all occupied:
Capture the Flag: both teams have to capture a briefcase containing intelligence from the enemy’s team base and bring it back to their own whilst preventing the other team from doing the same. No-one seems to know what this ‘intelligence’ actually is, nor why it is so important. I suspect it comprises, blank sheets or meaningless scribbles.
Payload: one team has to escort a little cart carrying a big bomb through territory controlled and defended by the other, to the enemy base where it is detonated.
Control point: teams fight for the control of various points. Sometimes the goal is for one team to capture all the points on a map, at other times, one team controls both points and needs to defend them (Attack/Defend). In King of the Hill, teams have to capture a central control point and hold it against the other for a set period of time.
There is also a deathmatch Arena mode which just seems to be a general kill everyone on the other side mode, there is no respawning after death here which there is in all the other modes.
So, that is what I spend my time doing in TF2, pushing carts, capturing/defending points and stealing/defending intelligence. Over and over again. And after that, over again.
But, being PvP, every time is different.
Posted on April 23, 2011, in first person shooter, gaming, Team Fortress 2 and tagged Team Fortress 2, TF2 game modes. Bookmark the permalink. 1 Comment.



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