Goodbye to all that: farewell to Raiding?
Well the last time I signed up for a Raid was Sunday 29th May (which also happened to be my birthday). Since then, I’ve barely logged into LOTRO either. This last will change. The next LoTRO expansion is due out in September, Rise of Isengard. This will involve a level increase, new areas to explore, new quests (personalised quest phasing) and an overhaul of class skills and traits. There will be new Crafting recipes and the virtue cap will be raised from 10 to 12.
It sounds promising, so once more I’ll be treading the lands of Middle Earth.
But, I doubt I’ll be Raiding again.
And me, so much of a Raider. As was.
It’s partly the baggage Raiding now brings for me. In our kinship there seems to have been so many misunderstandings, unpleasantness and resentments associated with Raiding (and I know that it’s not just our kinship that’s experienced this about Raiding). As such, it’s now an activity I don’t really want to involve myself with anymore.
And the Raiding itself; it’s a change in my preferred play style since starting Team Fortress 2. I now find the Raids static. You more or less know exactly what will happen when and where, which mobs will spawn and what they will do, often all following a very similar formula. And in this, every Raid member has a part to play. The skill of mastering a Raid is for everyone to work out, learn and play those parts perfectly. But it’s like being the living part of a machine, a giant puzzle game.
In Team Fortress, of course, you’re playing against other people which immediately makes it more dynamic and unpredictable. And it’s this which I find so refreshing, a new sort of challenge; you need to constantly try to outplay and out think other players. It would be the same with other non-PvE on-line multiplayers, it’s the same with the PvP, or Monster play, in LOTRO which I used to play and enjoyed but stopped because it was never developed as much as it could be within the game. Different.
So this is where I’m at. Farewell to Raiding but there will be time instead, spent exploring, role playing, questing and socialising; the kin has a number of new members who I barely know and older kinmates with whom I ‘ve not spoken for a while.
It feels good.