The Secret World: yay or nay

The other weekend I took a peak into The Secret World, during one of their last betas before launch. The game has interested me for a while with it’s modern day setting, hints at Lovecraftian mystery and puzzle-solving aspects that actually require real-world investigation. However, I haven’t been sure whether or not I wanted to invest in it.

I decided to start in the Templar faction. I liked the idea of starting in London, my home town, and the serious self-righteous idealism of them felt comfortable to me. I played through the Templar starter zone and spent a few hours in Kingsmouth, one of the quest areas.

So, conclusions; largely in comparison with LoTRO which is the mmo I know best, and bearing in mind TSW is still in Beta.

Graphics – alright, though not as beautiful as LoTRO can be. I was playing on Ultra-high settings. The World itself is rather static however with groups of NPCs just standing and little movement round about. There was a bus which annoyed me. It was a no. 36 bus and had the correct route on the destination board; it runs from Camberwell to Victoria, I catch it sometimes to get from work to my Monday tabletop gaming group. They’d used a Routemaster, withdrawn from the route in 2005, rather than the modern Volvo-built design but that was forgiveable; Routemasters are more symbolic of London. However, they’d got the bus, totally empty, lights off, parked at the side of the road, not even at a bus stop. I have never ever ever seen a bus like that, ever. Every time I saw it, it felt so wrong. It jarred totally. The tentacles and the gateway to an interdimensional world in the underground station were fine.

Modern no 36 Bus

no. 36 bus in The Secret World

             .

Real world no. 36 Routemaster..look lights, people, driver!

Character creation –  Choices for clothes and appearance are fairly limited. I didn’t like that you could only wear short skirts. You can’t change body size or height. Apparently there will  more more choice after launch.

Skills – it took me a while to work this out properly, but it seems flexible though all looked to be combat based. Each weapon has a particular focus e.g. the hammer is linked to survivability, so if you want a tanking build, you’ll select that and gradually find that the associated skills you build up, have a tanking aspect. You can equip any weapon, so as long as you have the action and skill points gained during play, you can have a number of builds. One thing I was less keen on, the skills are arranged in tiers, and you need to get all the skills in one tier before you can move to the next. This meant that I ended up spending points in skills I didn’t really want.

Levelling – there were no levels as such. You just gain points to put in skills. However, I noticed in chat that people, when forming groups, were asking for QL4 healers etc. This turned out to mean Quality Level of items. As you completed quests you were awarded higher QL, more powerful items.

Classes – in theory there are no pure classes, due to the flexibility of the skill system. However people were still asking for tanks, healers and dps. I couldn’t tell if it was just a case of old habits dying hard, or if classes were needed in this way. It might be, that in a premade group, there might be more flexibility and a greater ability to experiment with mixes of skills and roles.

Quests – I could only do a sample but they seemed fun and interesting, largely because of the setting I think. You select a main quest line and then a number of sub-quests which you can pick up as you move around. A fair number seemed to involve investigating and find things out; one involved finding out the number of a hymn and inputing it into a keypad to get a message. There are also scraps of lore which you find lying round which you can build up to provide more backstory. I’d say all this definately showed promise.

Crafting – there is a crafting system which allows you to create weapons and  items but I didn’t have chance to explore it.

All in all, I enjoyed it. It seemed different enough to keep my interest and has potential I think. I’m not sure if it will prove a ‘stayer’, it seems impossible to guess MMO shelflife these days, look at SWTOR, but I think it’ll be fun however long it lasts.

So, The Secret World: yay or nay

Conclusion: yay

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About Berath

Interests: zombies, giant robots, kittens

Posted on June 26, 2012, in mmorpg, multiplayer, The Secret World and tagged , . Bookmark the permalink. 5 Comments.

  1. It’s odd what can be an immersion breaker. And I’d have to agree that a static, empty randomly parked up bus would do it.

    It will interesting to see what gets patched in with time. I’ve still got high hopes for this game :)

    • Same here. If you do give it a try, let me know. Some of my LoTRO kinmates will be giving it a try and it would be good to be on the same server

  2. Decided I couldn’t afford I right now, so will be following what you make of it and we can hopefully group in another game sometime!

  3. The f2p model has certainly taken off. DC Universe Online went down that road quite quickly.

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