TF2; Handbags are flourished, Hive hibernates and no-one listens to Lefty

So what’s been going on in the world of TF2 and WDG lately?

Well FNR! had their final 6v6 game in ETF2L, coming 3rd overall and outside the promotion spots. Not bad, but frustrating considering that FNR! lost points gained from two wins due to teams dropping after the matches, a third win was a default win; that team dropped too. This meant that overall, FNR! had 2 draws and 1 loss, none of their wins counting. I’m not sure what can be done about teams dropping. It distorts results; conceivably at least one of the teams that FNR! defeated could have won against one of the higher placed teams, and just messes people around. Four teams eventually didn’t make it through in div 5H and most other divisions lost at least one.

Keep Calm and Listen to Lefty took to the field again in  Highlander S3 and so far we’ve lost one game on pl_Badwater (I didn’t play in that) and won the one on cp_Steel which surprised me. I did get lost but managed to turn my losing direction into unexpected flanking manoeuvres. Apart from that I just focussed on each point as we moved up, using regular sentry guns on both attack and defense. I decided doing any fancy teleport placements was probably a bit risky and asking for confusion. Our next game is on pl_Upward. We were steamrolled last time we played this.

Handbags at Dawn, with a full female roster now, have had two lobbying sessions; we need to get better. It’s the usual thing, working out our comms and timing pushes. The first week we played, the opposing team filled up with players who seemed to know various members. Some seemed to take a particular delight in the concept of playing and beating us. ‘Prepare for the rape, I have condoms’ as one said. Hey ho. Anyway, the plan is to organise a Show-match with our North American equivalents before the tournament itself. This should be fun and be yet another chance for the EU to redeem ourselves after i46 and prove ourselves to the US! I don’t think the game will be cast live, but we’re looking to get Kip, a female US  eXtv caster (the only one) and either Dolphin, an up and coming US female caster or CSaur, one of our EU team members to to do it.

Handbags at Dawn (skins by chemicalalia, I think)

A Hive of Scum and Villainy have lost a member, one of our keenest who started the newbie mix group, he’s since joined another team formed from some of the regulars there. This has been rather a final blow for the newly formed team. It was already proving difficult to get people together to play matches, we were only managing once a week if that and, to improve, a team of our skill level really needed to play far more often. However it is possible that we’ll be able to pick up more members, we’d be looking at two for each class and in the meantime the ones that want to, will carry on playing in the mix group. There are several mixes every evening. I’ve been playing Demo more in these. I’m still very bad but getting less bad I think, certainly on maps I’m more familiar with; cp_gullywash, cp_process and cp_snakewater now. Certainly, when there’s been opportunity for me to play medic I’ve been kept on Demoman which shows touching faith from the other mixers.

About Berath

Interests: zombies, giant robots, kittens

Posted on November 17, 2012, in Competitive play, first person shooter, Team Fortress 2 and tagged , , , , . Bookmark the permalink. 3 Comments.

  1. The opposition drop and loose point mechanic is a swine to put it mildly. Some one must be able to come up with a better scoring system? I can kind of see the reasoning behind it in a warped kind of way. But it’s still seems like it penalizes stable teams.

    • I agree. I wonder if it could be possible to put teams that have managed to stay together for more than 2 seasons in the same divisions. Maybe that would make it better

      • It would certainly help and be more transparent. I don’t understand why teams that have cohesion to stay together are punishing for playing teams with “desk flip” & “toys out of pram” mentalities? After all the match still happened. The game was played and a result was gained. Just because a team later chooses to discontinue at a later date does not mean that they’re erased from time.

        Maybe this is just my ignorance, but this seems unfair. There must be a better way.

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