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	<title>Comments for Berath&#039;s Brain Burps</title>
	<atom:link href="http://berathe.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://berathe.wordpress.com</link>
	<description>Just about nonsense really</description>
	<lastBuildDate>Sat, 11 May 2013 07:10:22 +0000</lastBuildDate>
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		<title>Comment on TF2: End of Season, Start of Season by magathery</title>
		<link>http://berathe.wordpress.com/2013/05/10/tf2-end-of-season-start-of-season/#comment-665</link>
		<dc:creator><![CDATA[magathery]]></dc:creator>
		<pubDate>Sat, 11 May 2013 07:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://berathe.wordpress.com/?p=4554#comment-665</guid>
		<description><![CDATA[:D Possibly the most civilized &amp; informative trash-talking on the WEB ever :D]]></description>
		<content:encoded><![CDATA[<p> <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Possibly the most civilized &amp; informative trash-talking on the WEB ever <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on New Blogger Initiative: Sage words from Berath&#8217;s Brain Burps by Newbie Blogger Initiative Info and Guides &#124; Healing the masses</title>
		<link>http://berathe.wordpress.com/2012/05/13/new-blogger-initiative-sage-words-from-beraths-brain-burps/#comment-664</link>
		<dc:creator><![CDATA[Newbie Blogger Initiative Info and Guides &#124; Healing the masses]]></dc:creator>
		<pubDate>Thu, 02 May 2013 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://berathe.wordpress.com/?p=2953#comment-664</guid>
		<description><![CDATA[[...] Berath’s Brain Burps: Sage words, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Berath’s Brain Burps: Sage words, [...]</p>
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		<title>Comment on TF2: Is Comp killing Clans? by Berath</title>
		<link>http://berathe.wordpress.com/2013/04/27/tf2-is-comp-killing-clans/#comment-662</link>
		<dc:creator><![CDATA[Berath]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 16:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://berathe.wordpress.com/?p=4419#comment-662</guid>
		<description><![CDATA[You may be right. We could be approaching the end of the dedicated clan server with attached clan, in gaming. After all they manage without in console gaming. The larger ones will be able to continue through strength of numbers and higher profile but the smaller ones may gradually fizzle out.]]></description>
		<content:encoded><![CDATA[<p>You may be right. We could be approaching the end of the dedicated clan server with attached clan, in gaming. After all they manage without in console gaming. The larger ones will be able to continue through strength of numbers and higher profile but the smaller ones may gradually fizzle out.</p>
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		<title>Comment on TF2: Is Comp killing Clans? by magathery</title>
		<link>http://berathe.wordpress.com/2013/04/27/tf2-is-comp-killing-clans/#comment-661</link>
		<dc:creator><![CDATA[magathery]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 12:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://berathe.wordpress.com/?p=4419#comment-661</guid>
		<description><![CDATA[The nature of the environment has changed. And I do think &quot;Quick play&quot; may have contributed. Something like &quot;Space Marine&quot; with it&#039;s lobby system seems personify then annanomunus style of game play. Click, join. Mute the mic spamers. Shoot. Leave. Were these players any good? Did you have a good giggle? Was the interaction satisfying?

Clans can be a great blast. A meeting place with a bit of inconsequential game play :) But it can also be frustrating as hell. Herding cats always seems to come to mind. All the different personalities and goals all pulling in different directions.

And if you do find a group of people you really get along with. A play style that works for you. That bastardized modern phrase &quot;Work Life Balance&quot;. Trying to find time now between working, daily life and recreation time. A difficult one.

But on a longer time line then maybe this is all just part of the evolution of of gaming community perhaps? A simple change of seasons.

Go forth and have fun people :D]]></description>
		<content:encoded><![CDATA[<p>The nature of the environment has changed. And I do think &#8220;Quick play&#8221; may have contributed. Something like &#8220;Space Marine&#8221; with it&#8217;s lobby system seems personify then annanomunus style of game play. Click, join. Mute the mic spamers. Shoot. Leave. Were these players any good? Did you have a good giggle? Was the interaction satisfying?</p>
<p>Clans can be a great blast. A meeting place with a bit of inconsequential game play <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But it can also be frustrating as hell. Herding cats always seems to come to mind. All the different personalities and goals all pulling in different directions.</p>
<p>And if you do find a group of people you really get along with. A play style that works for you. That bastardized modern phrase &#8220;Work Life Balance&#8221;. Trying to find time now between working, daily life and recreation time. A difficult one.</p>
<p>But on a longer time line then maybe this is all just part of the evolution of of gaming community perhaps? A simple change of seasons.</p>
<p>Go forth and have fun people <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Handbags in the Round Robin by Khareesi</title>
		<link>http://berathe.wordpress.com/2013/04/15/handbags-in-the-round-robin/#comment-659</link>
		<dc:creator><![CDATA[Khareesi]]></dc:creator>
		<pubDate>Tue, 16 Apr 2013 09:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://berathe.wordpress.com/?p=4513#comment-659</guid>
		<description><![CDATA[Yay! I&#039;m really glad that you enjoyed it! ^___^]]></description>
		<content:encoded><![CDATA[<p>Yay! I&#8217;m really glad that you enjoyed it! ^___^</p>
]]></content:encoded>
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		<title>Comment on Handbags in the Round Robin by magathery</title>
		<link>http://berathe.wordpress.com/2013/04/15/handbags-in-the-round-robin/#comment-658</link>
		<dc:creator><![CDATA[magathery]]></dc:creator>
		<pubDate>Tue, 16 Apr 2013 07:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://berathe.wordpress.com/?p=4513#comment-658</guid>
		<description><![CDATA[Nice one :D But a mirrored map sounds like a work of evil genius. I would feel like I&#039;d plugged my keyboard and mouse in upside down :)]]></description>
		<content:encoded><![CDATA[<p>Nice one <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  But a mirrored map sounds like a work of evil genius. I would feel like I&#8217;d plugged my keyboard and mouse in upside down <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Handbags to the Breach once more! by magathery</title>
		<link>http://berathe.wordpress.com/2013/04/08/handbags-to-the-breach-once-more/#comment-655</link>
		<dc:creator><![CDATA[magathery]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 07:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://berathe.wordpress.com/?p=4476#comment-655</guid>
		<description><![CDATA[Good luck :D I still think the points loss through another team dropping is a bit pants. Hay ho :)]]></description>
		<content:encoded><![CDATA[<p>Good luck <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  I still think the points loss through another team dropping is a bit pants. Hay ho <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on The most outrageous behaviour EVER seen; a Highlander disgrace by Khareesi</title>
		<link>http://berathe.wordpress.com/2013/03/10/the-most-outrageous-behaviour-ever-seen-a-highlander-disgrace/#comment-650</link>
		<dc:creator><![CDATA[Khareesi]]></dc:creator>
		<pubDate>Mon, 18 Mar 2013 21:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://berathe.wordpress.com/?p=4430#comment-650</guid>
		<description><![CDATA[That&#039;s pretty shady, I really dislike when people do that. What was the point? Extra scoreboard points? Ehh, sometimes I wonder.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s pretty shady, I really dislike when people do that. What was the point? Extra scoreboard points? Ehh, sometimes I wonder.</p>
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	<item>
		<title>Comment on The most outrageous behaviour EVER seen; a Highlander disgrace by magathery</title>
		<link>http://berathe.wordpress.com/2013/03/10/the-most-outrageous-behaviour-ever-seen-a-highlander-disgrace/#comment-649</link>
		<dc:creator><![CDATA[magathery]]></dc:creator>
		<pubDate>Mon, 11 Mar 2013 20:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://berathe.wordpress.com/?p=4430#comment-649</guid>
		<description><![CDATA[Naughty Red Spy :D]]></description>
		<content:encoded><![CDATA[<p>Naughty Red Spy <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on A Return to Lord of the Rings Online; cobwebs are swept by Tommy Wareing (@wimble_)</title>
		<link>http://berathe.wordpress.com/2013/02/09/a-return-to-lord-of-the-rings-online-cobwebs-are-swept/#comment-647</link>
		<dc:creator><![CDATA[Tommy Wareing (@wimble_)]]></dc:creator>
		<pubDate>Wed, 13 Feb 2013 10:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://berathe.wordpress.com/?p=4398#comment-647</guid>
		<description><![CDATA[It’s not unusual for such changes to be made but normally they’re announced and explained in numerous patch notes, FAQs and developer interviews.

Unfortunately, this is only too true, and Spinks&#039; comment about learning the implementation organically is only too true. Unfortunately, it&#039;s not rigorous, and without delving into the numeric details you may never find out (indeed, there could be options you&#039;ve simply never explored).

In this case, there have been Dev Diaries, but they&#039;re presented in fragmented form, as the developers have time to write them, and not collated afterwards. I&#039;ve no objection to working out the implications of the system, but I *do* object to having to trawl through reams of pages to find out what the system is (because, for whatever reason, I didn&#039;t read the diaries at the time).

This is even worse whenever they revamp some existing content, and don&#039;t explain the full details of the revamp (&quot;We&#039;ve adjusted the stats on the armour drops from an area you stopped visiting months ago&quot;): I&#039;m not going to go randomly exploring in the hoe of discovering the changes. That&#039;s what I want *new* areas and content for.]]></description>
		<content:encoded><![CDATA[<p>It’s not unusual for such changes to be made but normally they’re announced and explained in numerous patch notes, FAQs and developer interviews.</p>
<p>Unfortunately, this is only too true, and Spinks&#8217; comment about learning the implementation organically is only too true. Unfortunately, it&#8217;s not rigorous, and without delving into the numeric details you may never find out (indeed, there could be options you&#8217;ve simply never explored).</p>
<p>In this case, there have been Dev Diaries, but they&#8217;re presented in fragmented form, as the developers have time to write them, and not collated afterwards. I&#8217;ve no objection to working out the implications of the system, but I *do* object to having to trawl through reams of pages to find out what the system is (because, for whatever reason, I didn&#8217;t read the diaries at the time).</p>
<p>This is even worse whenever they revamp some existing content, and don&#8217;t explain the full details of the revamp (&#8220;We&#8217;ve adjusted the stats on the armour drops from an area you stopped visiting months ago&#8221;): I&#8217;m not going to go randomly exploring in the hoe of discovering the changes. That&#8217;s what I want *new* areas and content for.</p>
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