Ost Dunhoth: the new Raid
We have now tried out the new Raid in LOTRO and so far it gets a thumbs up from the kinship. The first weekend we tried one Wing, the following weekend the other. In the first Wing we managed to get the Boss down, easy mode and then moved on to the second Boss and had a good attempt there. The fights were good….the mechanics were interesting involving disappearing islands and acidic water; I’m deliberately not saying much to avoid spoiling it for those who haven’t tried it yet. And the Boss we didn’t defeat involved the strategic use of tree sap.
The second Wing gave us a very different challenge; another nice aspect of the Raid, variation. Again I won’t say much, just think Indiana Jones running from the boulder. All the party was fully involved, there was none of the waiting for carefully timed pulls from one or a couple of players only, that we found in BG.
And throughout, there were none of the endless trash mobs to be fought through, taking time and tiring people. It all seemed much more compact and efficient.
Finally, for the whole Raid, there was the removal of cool down for skills used during the Boss fights. Thinking about it, this was a very logical move, having to wait for Rally, for instance, to come off cool down after being used, never served much purpose. It was just a time waster. Now, as soon as everyone has retreated from a wipe, everyone was able to go straight back in again, able to use all skills. After all, Raiding should be about the fight and not constrained by skill mechanics outside.