Monthly Archives: July 2011

The WDG KOTH Cup Challenge

In my Clan, we’re holding a KOTH Cup Challenge. KOTH is King of the Hill; there is one point and a team has to capture and hold it for a given length of time.

KOTH maps are quite easy. Because there is only one point, it is much harder to get lost and find yourself all disorientated and going the wrong way. As long as you can see the point, you know you’re good.

At the moment we have 9 crack squads (that’s crack for those at the back, not crap…)

The Fighting Snowmen

The Flowerpot Men

Zero Gravitas

Team Cluck

The Randy Candy Bandits

Norfolk & Chance

Sit Tommy Down

Papas’ People

The Wolf Gang

Barbrady and Friends

Each team comprises 3 players. I have joined Team Zero Gravitas. Between us, myself and my team mates possess many LEET skills which shall remain secret until we come to play, in fact we may choose not to reveal them even then.

I have agreed to help the Organiser organise the Cup. As the more longstanding readership might remember, I have always been a bit of a sucker for organising things, in the past kinship Raids and Raiding in LoTRO. So far I’m just learning, but I want to get a good handle on it. There are various sets of Rules to think about, map choice and of course match scheduling. Currently we’re running to standard ETF2L (European Team Fortress 2 League) KotH Rules:

* No timelimit
* First team to reach 3 round victories wins the match.
* Class limit 1, no medics, no engies.

Currently we’re deciding between a Troll Cup and a Regular Cup. In a Troll Cup we’d be using weapons which are often seen as unbalanced or overpowered especially in more Competitive games, but can be fun to play. We’ve classified Troll weapons as being:

* FaN/Shortstop Scout
* Natasha Heavy
* Huntsman Sniper
* Backburner/Flaregun Pyro
* Direct Hit Solly
* Targe Demo
* Saharan Spy

In a regular Cup, regular ETF2L restrictions apply.

Match reports will be provided.

The Steam Summer Sale. Last chance to buy games, ever

The Steam Summer Sale has now finished. And it was the last time, ever, any of us would ever get to buy computer games. Or so you’d think. By the number of games we bought. For instance, my goodies:

Battlefield Bad Company 2 (plus add-ons)

Fable III


Fallout New Vegas

Killing Floor

Portal 2

Universe Sandbox

And this is from someone who recently had to drop out of WoW through lack of gaming time.

I now have a total of 50 games. I thought this was a lot. Then I took a look at some of my TF2 clanmates; yes I now have clanmates as I’m a trial member for the clan on the previously mentioned bouncy little community clan server. Well, they bought games too. And looking at a sample of clanmate game totals, post-sale:

267 games

82 games

173 games

257 games

205 games

159 games

Considering most of the time we’re gaming, we seem to be on TF2 and if not can only play one game at any one moment, we’ve all on to get through them. Or would’ve if the Summer Sale hadn’t been the last time any PC game could be purchased. Anywhere. Seemingly.

What a good job we’ve so many games.

(The buying frenzy was echoed on Gaming forums throughout the internet. Everyone else was buying games too. Contagion.)

Team Fortress Free to Play: what a tizz!

So, Team Fortress 2 has been F2P for almost 2 weeks and it’s caused much excitement.

The Steam Forums exploded for a while, I think it’s starting to simmer down now. Premium players were outraged at the lower quality, noobish players suddenly invading their game, the F2P were indignant at the snobish behaviour of the Premium player. Many threads were created over the plugin to kick f2p players. Accusations of racism were flung. Someone (a premium player) demanded a boycott of servers using it, others were in strong support; no-one seemed to be able to find servers actually implementing it apart from a few trade servers, of limited use to f2pers anyway since they don’t have full trading rights.

The Competitive community  remained cheerful, in the EU at least, and took on a slightly mad, evangelical bent. F2p potentially meant more people to drag into comp play and into the community, as players or spectators.

And yes, f2p did mean more players. A good thing as players are the lifeblood of any mulitplayer game.

But I can see the point of those who were less certain. Foolishness had been said about the character of f2pers (hackers, not caring, rude, not listening), but really, in my experience, they have been no different in skill or attitude of any new player, good or bad. What has been the problem is the  number. Normally, you’d get perhaps one, maybe two new players on a server. Overall, the game would not be affected. After f2p, the majority of players might be new and gameplay would suffer. It’s suffered on my community clan server. But it’ll be a short-term thing. These players will either move on, or remain in the game and improve. What a lot of servers have done, mine included, is to increase the number of admins to monitor gameplay and behaviour.

And it has been interesting playing alongside the newcomers. They love playing Spy and Sniper (using sub-machine guns). One time I was a Demoman on a team where almost everyone was Spy or Sniper, with a couple of scouts. We lost badly.