Daily Archives: February 9, 2013
I’ve recently made more of a return to Lord of the Rings Online and have been slowly but surely making my way up through the levels with Lhach, my elven guardian. He is now level 73.
It’s been strange coming back. Since I last played properly there have been a couple of expansions, Rise of Isengard (yes it has been that long) and Riders of Rohan which introduced mounted combat (you get your war steed at level 75; 2 more levels to go for Lhach) and raised the level cap to 85.
They’ve also re-worked the legendary weapon system, changed some of the stat mechanics and names and tweaked a few skills and traits. All of which has left me a little bewildered. It’s not unusual for such changes to be made but normally they’re announced and explained in numerous patch notes, FAQs and developer interviews. Having been away from the game to a greater extent, has meant I’ve missed all of that. I play Lhach as a bit of a min/maxer; I like to make sure that all his equipment maximises his skills. I’ve spent ages trying out different combinations to get the best values. Now I’m very aware that he’s not optimised. A couple of hours in his vault with notes to hand will have to take place at some point.
It all goes to show how much you need to know to play the average MMO, much of which MMO players take for granted. We had a thread about it on my kinship forum. There were comments about the complexity of the legendary item system and working out how stats build and fit together however there was an interesting post from someone who had just managed to get her husband to play, and he is a total non-gamer, it was this post that started the discussion off. So far, in her words (thanks Jesriel):
– he can only either walk/run or steer, he always runs into walls and doesn’t get out again.
– to move, steer and fight at the same time is totally impossible
– to move, steer and fight with skills in a sensible order is outright miraculous (her words). And he has only 4 of them so far
– his camera does the weirdest things. Like showing his char directly from above or below, or zooming into 1st person view.
– he doesn’t use skills. Only the one on shortcut 1 occasionally, and the concept of skill cooldowns, focus and other dependencies is absolutely alien to him.
– when he’s lost, he has no idea how to use the map and the minimap and that they essentially show the same thing. Not with all the symbols and colourful circles and arrows and stuff.
– when he has the choice between different quest rewards, he chooses the one with the nicer name.
And he is a very bright guy with a background in physics and mathematics and is a senior program developer
It’s funny how easy it is to forget, how hard gaming can be to someone completely new to the experience.