LoTRO: what have you done!
Back in November, a new expansion was released for Lord of the Rings Online; Helm’s Deep. Great. There’s nothing like a new expansion, full of new content with a raised maximum level, fresh material and everything. You may not have played for a while, you might have exhausted the previous content, gone on to other things, taken a break, but now, tally ho, you’re ready to jump in resume afresh.
But…..but….but…..when you load up the game and once more take up your dagger/bow/spear or whatever, not only do you find you have to re-allocate the points to your legendary weapons; this happens everytime, but you half your skills have disappeared!
After a few moments panic as you try and work out what’s happened and what’s missing, you discover a Traits Tree. A Traits Tree with points to spend and it looks like some of your missing skills are embedded in there. You spend points, and build up your skills that way; very similar to building a character in Rift or masteries in League of Legends.
Well this is all fine. However it’s an immense change from how LoTRO originally managed skills, basically you just got them, and there is the thing. Such changes are fine if you’ve been constantly playing the game, reading developer notes and keeping track on the forums. This is not the way many people play MMOs these days when there are so many other games and other MMOs out there. They play, get to max level, finish the content and then go, as I’ve said. They only return when new material comes out and if the learning curve to access that new material is too high, well they may never end up returning at all.
It’s taken me a long time to manage to sit down and respec my Guardian, work out exactly what I want to do. Once started it was alright but I felt his build was not the same as it was and I don’t know how he will play any more, some of my favourite skills seem to have gone. I’m going to have to get used to that. I’m also not sure how his legendary weapons will fit since many of them have legacies tailored to specific skills that he may not have any more.
One of the reasons I’m keeping on is my kinship, I have plenty of incentive to continue there. But I can’t help thinking that when MMOs make changes like this which I don’t see as necessary or particularly benefiting a game, that they risk loosing a fair percentage of their players who either aren’t in kinships or who now have a more casual involvement in the game.