TF2 catch-up

So what’s happening in TF2?

Earlier this year, Valve changed the Quickplay system. Before, a player would be given an option to ‘Start playing’ (Quickplay) after logging in. They would automatically be sent to a random server with, theoretically, a standard configuration. However, the ‘theoretically’ part showed the problem. Many of these servers were, in fact, commercially run and had game-changing modifications for subscribers ranging from extra ammo to invulnerability  and the ability to fly.

This was generally considered bad.

Valve decided to change this. They made it so Quickplay automatically sent players to offical Valve servers only. There was an option to select community servers (again with a standard configuration) but this was off by default. It soon became apparent that most players didn’t bother to select. Community servers found their Quickplay traffic dropping (you can get plugins that indicate the method a player has connected to a server).

I’ve seen it myself. Many of the servers I play on are far emptier, some rarely fill up at all now.

So what did this mean for Who Dare Grins? We always relied a bit on Quickplay traffic to keep us ticking over during a session. Now, we could stay in Quickplay, but we’d need to remove our Class Restrictions (avoiding no-fun teams of 7 snipers and 4 spies) and wouldn’t be able to run custom maps (once we got round to installing them) neither of which were included in the standard configuration. We decided to leave Quickplay and rely on our community and use of the original TF2 server browser, a clunky thing but which gave more search options. The overall reduction in Quickplay traffic to Community servers would mean we wouldn’t loose much.

This meant that community building for the server has become even more important. As part of this, I do a lot of posting on forums, advertising the server, usually in response to requests for server recommendations. After every session, players who seem likeable are invited into our Steam Community Group. On the server we try to be as welcoming as possible. Gradually we’re building up.

Our two TF2 nights are going well. The server fills up from about 8ish for a couple of hours, sometimes longer. We’ve a good selection of regulars. We get a sprinkling of newcomers too. Some of them even come back a second time; a positive vote there for the server, I think.

Outside this, Comp is quiet. There are a few people involved in various teams that are about. I was asked to be Demoman in one which was nice but I had to say no. I still think being involved in comp is incompatible with running a Community and a community server. We have three community nights now (the TF2 evenings and a general gaming one) and I like to be around as one of the Clan Leaders and Server Admins. It’s also good to have tagged players on the server, helping to mark it out as a community server and not just a collection of randoms to a new player.

Finally, we’re preparing for i52 in August. It’s a new venue at the Ricoh Arena in Coventry. There are issues regarding accommodation; most is not on-site and requires transport. However the venue is said to be superior to Telford. To be honest, I’d rather have a handy hotel room but we’ll see if they’ll put on a shuttle bus which they did for the Spring LAN. Again TF2 will have NA and Australian teams there; again the community has been fundraising to help get them there.

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About Berath

Interests: zombies, giant robots, kittens

Posted on July 22, 2014, in Competitive play, first person shooter, Team Fortress 2 and tagged , . Bookmark the permalink. Leave a comment.

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