Category Archives: Competitive play
Oh well. The end of another week of LCS and a couple more painful losses for Elements. It’s hard to believe that the Super Team from last season is now sitting uncomfortably in the lower half of the League Standings.
Of course everyone and his dog has a theory about why it has all gone so wrong for Elements along with a plethora of solutions, some half-baked, some less so. Certainly the game of roster musical chairs they’ve had recently can’t have helped; bench Wickd, bring in Kevin, bench Nyph, bring in Krepo, bench Kevin, bring back Wickd and expecting Krepo to shotcall and turn the team around in a week when he has never really shotcalled before, was, let’s face it, a bit of an ask. I don’t know how the support staff around the team are fairing either. Nyph has now moved to Head Coach.
Whatever, I think it can be assumed that there is a lot of soul searching going on in the Elements camp at the moment. I hope there won’t be any more roster changes, to be honest I think they’ve run out of possibilities anyway. So, this near the end of the Split, it’s time to hunker down and work it through with the components they have and maybe they’ll find the Philospher’s Stone by the end of it and create pro-gold.
(Philospher’s stone: the Philospher’s Stone is a legendary substance or coaching technique allegedly capable of turning bronze League players into Challenger or even Pro players. It can only be imagined what effect it might have on LCS teams)
On 23rd December, Fnatic put the following up on their website:
As the Fnatic League of Legends Team Coach you will be responsible for every sports aspect of our team operations. The Team Coach is expected to optimize performance and the development of Fnatic’s League of Legends division. The successful candidate will:
- Develop and formulate meaningful practice regimes and methods that stimulates a steady positive development of the team and its members.
- Stipulate and monitor short and long terms goals for the team, as well as each individual.
- Manage, lead and inspire a team consisting of five young and highly talented athletes.
- Frequently evaluating the performance of the individuals in the team and providing them with suitable feedback, balanced criticism and motivating comments.
- Hiring and managing LoL game analysts and ensure that their work is structured, presentable and comprehensive for the players.
- Encourage and educate the athletes to perform regular physical exercise, as well as maintaining a healthy diet and lifestyle.
- Analyse upcoming opponents and preparing the team thoroughly prior every match and tournament.
- Identifying the team’s strength and weaknesses and incorporating this knowledge into the practice and game plan.
- Study the contemporary trends of the game and ensuring that the athletes are informed about all recent changes, such as new game patches and meta.
- Cope with possible conflicts and resolve these together with the Team Manager.
- Exercise and ensure sportsmanship and fair play into the team’s game, practice and mindset. Location: Berlin, Germany. Pay: This is a full-time position, the payment will be based on the applicant’s qualifications
Besides sharing our passion and desire for #winning, our ideal Team Coach is someone that:
- Is at least 23 years old and comes from EU or any other country that has work eligibility in Germany.
- Writes, reads and speaks at least English and 1337 language. Korean or Klingon is a bonus!
- Frequently plays, watch and analyse League of Legends. High ELO is a bonus but not a requirement.
- Comes from background as a player, coach or manager in either professional sports or eSports.
- Is a genuine team player who loves the prospect of creating something extraordinary out of a group of world-class athletes.
- Can manage and inspire players and staff both in physical and virtual environments.
- Has a profound knowledge of sports psychology and can educate people on its fundamental.
- Understands the value of data and how to present it in a comprehensive way.
- Gets eSports and feels comfortable about being adaptive in this fast-paced sports and industry. If we just described you, please send us over your CV and a mock up of a coaching case study or game analysis(required) as a work sample. In case you have additional documentation, stats or links you want to share, feel free to add them. Please note that due to the high amount of applications, we may require long time to answer all applicants.
Apply by sending an email to email@example.com – deadline for applications is 29th December.
Not much time for interested candidates to apply. And it’s over Christmas. It’s a good move though. This last season in League, the issues of coaching and team infrastructure have become topics of increasing debate in the West. Part of it is through the increasing dominance of Korea and the growth of League in China. Much of this has been put down to the prevalent use of Coaches and the strong supportive infrastructure behind teams.
So teams in the West are finally starting to look at infrastructure. However, it’s arguable how serious this is. The application for Fnatic coach seems to be asking for everything; sports psychologist, analyst, coach, it goes on, but with no quoted salary. In my experience of recruiting, the salary offered is a good benchmark for applicants to assess experience wanted and the level of qualification; and a way of us letting them know. They come across as a little confused and vague regarding exactly what they’re looking for or would find acceptable. Fnatic are a big name brand so I suspect they’ll get away with it and will get someone good, but it still gives some indication as to whereabouts the West, generally, is with respect to Coaching and support staff . Next season, Riot will be providing a partial salary for a team Coach which is a step in the right direction. Some teams have already committed to improving the support to their teams, Team Curse has a Head Coach and Head Analyst working with the Team Manager and TSM has three high profile Coaches, so we’re getting there.
But it’s not only because infrastructure wins prizes that this increased support is important. It’s because many of these players are very young, very inexperienced and the pressures on a pro-player are immense; the pressure of competition and practice and the pressure from fans and the e-sports community. These players need support. The subject of player mental health is just starting to come under discussion. The issues are linked and, as e-sports continues to grow, I think it’s about time both started to take increased precedence.
I never thought I’d get into competitive pro League; the LCS (League of Legends Championship Series)
I watch a lot of competitive Team Fortress 2; so I supposed I should have guessed it would become a thing.
At first I wasn’t sure. So many of the players looked so young. They seemed so vulnerable. How could I support something like that? It felt somehow dirty. Like the Hunger Games. Or Battle Royale. Children fighting children. It was a first step. The way down the proverbial slippery slope
I could see a picture, unfolding, in my mind:
Riot: Hey let’s make Summoners Rift real. The teams can fight each other with real weapons, with blood, gore, children killing each other, dying, bodies ripped apart……crying
Berath’s Brain Burps: Rarr. ggwp
No, just a bad thing all round.
However, I slowly began to get to know the teams. Some of the players were actually adults, some even had receding hairlines. The age limit was 17+ so even the youngest looking ones only looked like babies because I’m an old fart.
So yes, I started to follow the matches and I found myself becoming a fan, I think round June or July of this year. This was a first for me and opened up a new world. I’ve never followed football or rugby or anything similar. I’ve never followed a band or singer. Now I found myself with a team to support; Fnatic (chosen because the players seemed jolly and they were some of the first ones I managed to identify consistently). Later I found out they actually won games too.
It was an interesting experience being a fan. It wasn’t exactly comfortable. It gave me an insight into what it must be like to be football fan. I’d always considered them alien, rooting for a team; rejoicing in their triumphs, sorrowing at their defeats, but now I found myself following Fnatic games anxiously and compulsively on my phone when away from my pc. I’d put time aside to watch matches, I’d plan my evenings. I wanted Fnatic to win. And not just win. To crush. To steamroll. To destroy their opponents, to bathe in their tears, to laugh at their suffering and dance on their graves. As a long time Guardian reader and qualified social worker, I found this disconcerting.
I hadn’t realised the proper nature of the player-fan link either. I’d understood how fans idolise; a player favouring a tweet could send one into thrilled ecstasy, no exaggeration. However what I hadn’t properly gleaned was how players needed their fans in return; how they enjoyed their gifts and tweets. It stood to reason really, we all need approval and to feel accepted.
Then came the chaos of the off-season and, thank goodness, Fnatic fell apart and so I could get off the emotional rollercoaster that I’d found myself on as a Fnatic supporter (I’m sorry Fnatic, I’m writing about me, not you). I’m not going to be a fan again in the same way. I’ve done that. Once burnt. I’m just going to follow the players, not a team, and avoid the stress of games and roster changes. I’m looking forward to the LCS Spring Split now. I can just be casually interested in all the teams and in how various players will perform. It should be good.
(and not even start to think about Origen possibly qualifying in the Summer Split)
In League of Legends, we’re currently in the middle of the pre-season, after one competitive Season finishes and before the next one starts sometime in January.
This is the time that, theoretically, players can rest and take time off. However, it’s also the time that teams change up their rosters for the forthcoming Season. Since I’ve only been following competitive League since the summer, this was something I hadn’t experienced before. Players I’d grown to like were dropped and teams changed beyond recognition. It was all rather unexpected.
Some of the biggest changes occurred within the team I’d grown to like the most; Fnatic. First, amidst countless rumours and gossip, they lost their prize ADC, Rekkles to their main rival Alliance. Then, following further rumours, they lost their jewel-in-the crown mid-laner xPeke to form his own team Origen, along with their longstanding jungler Cyanide who decided to retire. This left Fnatic with their toplaner, Soaz and support, Yellowstar.
This led to the following question; did I still want to support Fnatic? In mainstream sports, people support the teams without much question; Manchester United, London Irish or the Washington Redskins. They don’t stop because they change a player. But in e-sports, support seems to be very player led. There is an argument that this demonstrates the immaturity of the e-sports scene but I don’t agree. In mainstream sport, supporters will often support a team because of a link, perhaps geographical, or a family connection. In League some teams have tried to build a national identity, C9 is seen as being 100% NA, up to now Roccat players have all been Polish. However, Roccat demonstrates the problem with this; they’ve now run out of Polish players at the standard they want, and are currently looking at fielding a Korean player. Establishing a national identity in this way is not possible for most teams. There is also another issue with e-sports teams; they’re small. Change three players in a football team, not so noticeable, change three in a League team, that’s over half the squad gone and the team is suddenly very different.
So what should an Organisation with a team do? Returning to Fnatic, I’d adopted the team because of the players, the front men. Apart from them, Fnatic as an organisation was just a brand. I’d never seen any management to get interested in, they’d had a coach but he left after Worlds. Fnatic as an organisation meant little. So, I’m following the players, my only remaining interest in Fnatic is supporting those who stayed. From this aspect, it’s interesting to look at xPeke’s new team/organisation that he’s forming. Origen is very much branded with his own identity and that’ll continue above and beyond individual players. It’s what I’m supporting. This has happened elsewhere. The creator/owner of NA team CLG is Hotshot, an ex-player who streams and has a very high profile and so, whatever happens, can provide continuity for supporters. TSM, also NA, was formed by Regi who played for them before moving into coaching for the team and similarly has a very strong though somewhat controversial profile. Returning to Roccat, their Manager, Flyy, is appearing on various League talkshows and is becoming known, maybe with a similar outcome.
I think it will happen more, now Riot is encouraging teams to have Coaches and allowing them on-stage. Teams will start to be increasingly identifiable beyond just the players. Teams and organisations are starting to realise that having constantly changing rosters and players that rapidly come and go, particularly as the competitive lifetime of a player is generally 2 to 3 years tops, does not lend itself to a stable scene from the perspective of retaining supporters. Raising the profiles of more permanent staff can only help with this as can giving positions e.g. as streamers to ex-players.
Full and updated article appears here: http://www.goldper10.com/article/714.html
So what’s happening in TF2?
Earlier this year, Valve changed the Quickplay system. Before, a player would be given an option to ‘Start playing’ (Quickplay) after logging in. They would automatically be sent to a random server with, theoretically, a standard configuration. However, the ‘theoretically’ part showed the problem. Many of these servers were, in fact, commercially run and had game-changing modifications for subscribers ranging from extra ammo to invulnerability and the ability to fly.
This was generally considered bad.
Valve decided to change this. They made it so Quickplay automatically sent players to offical Valve servers only. There was an option to select community servers (again with a standard configuration) but this was off by default. It soon became apparent that most players didn’t bother to select. Community servers found their Quickplay traffic dropping (you can get plugins that indicate the method a player has connected to a server).
I’ve seen it myself. Many of the servers I play on are far emptier, some rarely fill up at all now.
So what did this mean for Who Dare Grins? We always relied a bit on Quickplay traffic to keep us ticking over during a session. Now, we could stay in Quickplay, but we’d need to remove our Class Restrictions (avoiding no-fun teams of 7 snipers and 4 spies) and wouldn’t be able to run custom maps (once we got round to installing them) neither of which were included in the standard configuration. We decided to leave Quickplay and rely on our community and use of the original TF2 server browser, a clunky thing but which gave more search options. The overall reduction in Quickplay traffic to Community servers would mean we wouldn’t loose much.
This meant that community building for the server has become even more important. As part of this, I do a lot of posting on forums, advertising the server, usually in response to requests for server recommendations. After every session, players who seem likeable are invited into our Steam Community Group. On the server we try to be as welcoming as possible. Gradually we’re building up.
Our two TF2 nights are going well. The server fills up from about 8ish for a couple of hours, sometimes longer. We’ve a good selection of regulars. We get a sprinkling of newcomers too. Some of them even come back a second time; a positive vote there for the server, I think.
Outside this, Comp is quiet. There are a few people involved in various teams that are about. I was asked to be Demoman in one which was nice but I had to say no. I still think being involved in comp is incompatible with running a Community and a community server. We have three community nights now (the TF2 evenings and a general gaming one) and I like to be around as one of the Clan Leaders and Server Admins. It’s also good to have tagged players on the server, helping to mark it out as a community server and not just a collection of randoms to a new player.
Finally, we’re preparing for i52 in August. It’s a new venue at the Ricoh Arena in Coventry. There are issues regarding accommodation; most is not on-site and requires transport. However the venue is said to be superior to Telford. To be honest, I’d rather have a handy hotel room but we’ll see if they’ll put on a shuttle bus which they did for the Spring LAN. Again TF2 will have NA and Australian teams there; again the community has been fundraising to help get them there.
Easy come, easy go.
Or rather not not so easy come, far too easy go.
I’ve been playing a lot of League of Legends recently.
Now the LoL community is famed for being toxic. Riot, the developers, have done much work trying to figure out ‘the psychology of the toxic player’ and how to reduce toxicity in the game. They’ve got sticks; a tribunal system where players vote on the behaviour of their reported colleagues and decide punishment (though the tribunal is currently suspended pending a rework) and currently a series of chat restrictions. They also have carrots; the honour system. After a game you can choose to honour your colleagues in a number of categories: helpful, teamwork and friendly. You can also decide to honour opponents under the honorable opponent category.
After you have received an unknown number of these in an unspecificed number of games, you get a ribbon, a different colour for each category; some ribbons requiring honours in a mix of categories.
And I got a green ribbon for teamwork! It just appeared one day. It was a little ribbon across the corner of my champion profile, it looked so nice and so green. It was lovely. But then, it was gone. Just like that. I was heartbroken. I raged. You see, to keep your little ribbon, you need to consistently keep getting honoured over a number of matches. If you aren’t, for instance if you start playing in pre-mades (honours from friends count for less), it goes.
I can understand this. You might be a ribbon wearer and go bad, bringing all your fellow ribbon wearers into disrepute. But it would be nice to have some record somewhere that you had had a ribbon. Something you could look at and remember, that once, you were good.
Otherwise, Riot is in a way punishing it’s honourable players by giving them something and then cruelly and arbitrarily snatching it away. You get your ribbon, but then, you just know, it will all inexorably end in sorrow and loss as your little ribbon disappears and you finish with; Nothing. A dream, perhaps, a distant memory.
I thought I’d just give a bit of an update here.
So far She’s ‘effing Grey! (quote: “See? Violence. You’ll get the hang of it.” – Chiana; Farscape; official muse) have played 3 matches in ETF2L S17 with 3 matches to go.
There has been one loss overall loss (loosing to a golden cap on granary), one default win (opponents’ server was incorrectly set-up plus some pre-match flaming) and one draw. This is all very good news because it means that the team won’t finish bottom of their table (6C). Feedback from the players has informed Berath’s Brain Burps, that progress has been slow but progress is taking place as the team learns to work with one another and gets the hang of 6v6 play. Starting 6v6 can be daunting and some tenacity is required to get through the early setbacks and losses, though having an experienced mentor as part of the team helps; She’s ‘effing Grey! has this. Our first team Hive of Scum and Villainy never did, though we had support, and so, like many new 6v6 teams, just petered out. Anyway, it’s to be hoped that She’s ‘effing Grey! continues to be a thing and gets to the end of the Season.
It also looks as if FNR! might be stirring. Practice matches have been played and a special place made in the forum for FNR! members. An eye on, will be kept.
Final update at end of season: SFG romped home and achieved 4th place in their division with two default wins overall, one draw and two losses (but only one of those resulted in 0 points).
A while ago I wrote about the competitive TF2 prospects for Berath’s Brain Burps, here .
Nothing really happened going on from that. Handbags remained dormant, FNR! never restarted, Hive is still sleeping and KCaLtL is still over. Only Leftism continued flying the competitive flag in the WDG TF2 community.
However, now there are stirrings. Lefty is now looking to organising a Div 6 team for the forthcoming ETF2L 6v6 season. Community members have already been recruited including some new to competitive TF2. The team doesn’t have a name yet and I think the last couple of positions are being filled at this moment but it’s looking good.
Unfortunately due to general ineptitude and incompetence at TF2, Berath’s Brain Burps will not be playing on the team however Berath’s Brain Burps will be delightedly covering the adventures of the new team though unfortunately none of the prospective members stream matches so blow by blow accounts will be unavailable. Or maybe not so unfortunately. I don’t know.
Anyhow, Berath’s Brain Burps awaits with baited breath.
It’s been a while. I’ve been busy with my TF2 multi-gaming community; in fact I seem to have found myself one of the Clan Leaders. I always say yes to these things. A lot of what I’ve been doing has been trying to promote the community and the server. It hasn’t been easy. A few posts ago I wrote about issues faced by smaller TF2 communities. It’s actually bigger than that. It seems to be something affecting forums in general; there is a general decrease in activity. Could it be the rise of Facebook and other social networks, drawing people away?
I’ve some of my own thoughts; possibly linked to the increase of f2p, the move of gaming towards a means of mass entertainment and more casual gaming. As well as a decrease in people wanting to join gaming communities, in mmos there seems to be more of a shift towards players wanting single player content, avoiding the need to group. Drop in and pop out seems to be the way increasingly. People seem to not to want to make links in the same way.
But anyway, before further thinking and further posting, here is a photograph of the TF2 community taken at i49. I think that will do as a full report almost 3 months later.