Category Archives: gaming community
I’ve been away from TF2 for about a year. Now I’ve come back and everything has changed. I knew WDG would have difficulties keeping itself going but I didn’t expect the disappearance of communities which I’d thought would be around for a long time yet. Communities which had seemed vibrant with servers full every evening.
On Saturday The Grumpy Old Gits said goodbye when they held their final hurrah before taking their server down.
The Hampshire Heavies, always a go to community server, seems to be empty most of the time now. UKCS have almost halved their number of servers, I remember when theirs were almost always full even when others were empty. From their forum, they seem to be having trouble even filling these. The reddit server staggers on.
The decline of the Community Server really began with the introduction of modified Quickplay and the Valve server default setting steering players to approved servers. This solved the problem of the spam commercial server chains with their premium pay2cheat servers soaking up new players; there were so many of them that by their sheer quantity people would stumble onto them. Unfortunately putting the Quickplay server default to Valve servers only, meant that community servers found themselves deprived of Quickplay players too. This was later tweaked to be more accommodating but by that time, for many community servers, the damage had been done.
Other games have come along of course, League of Legends and Dota2 in particular, to draw players away. That’s natural. But we still haven’t seen a decent community game supporting dedicated servers that can be run by a gaming community/clan emerge, a game that communities can move on to, to keep themselves going. I also think new players don’t think in terms of joining gaming communities anymore. They’re not a thing in most games that are out, they’ve never been a thing in console gaming. TF2 is still a popular game but most players are happy with just casually jumping onto a Valve server and having a runaround.
Anyhow, I’ve half a mind to get the WDG server up and running on Fridays, always the most popular evening. I’ve mentioned it to a few of people who’d be up to dropping by. I like the idea. I’ll be keeping it to Fridays unless someone else helps out so it’s not all me. I think there’s not a lot to beat an evening of fun and fragging on a server full of regulars and chilled people who’ve just dropped by (…and only the chilled because it’s our server so trolls and cheats are kicked so there!)
I said that I’d never follow another team. I said that I’d never be drawn back onto that particular rollercoaster.
I rejoiced as I escaped the clutches of Fnatic, ready to coast through the LCS Spring Split, my emotions untroubled and my heartbeat steady.
But I’ve done it again.
Origen. I’m sort of into them now. Yes, xPeke of ex-Fnatic, his team. And it’s the same. Saxophone players.
You said it Marilyn (sort of).
You’re drawn to a team by their flashy roster, exciting plays and Poppy picks and their potential. You just can’t stop yourself, you think they’re going to be the biggest thing and you come to them. You might try and kid yourself that this time it’ll be different; it’s an organisation, not a team, you’re not going to feel the same about them as you did about the last one. Then before you know it, they’re on loosing streaks, dropping players and facing relegation, and you find yourself taken with them through the whole agonising ride.
Yes, you can stick with them and then it just goes on until it all disintegrates. Or you leave and move onto the next team and then ‘it’s the same thing all over again’.
On 23rd December, Fnatic put the following up on their website:
As the Fnatic League of Legends Team Coach you will be responsible for every sports aspect of our team operations. The Team Coach is expected to optimize performance and the development of Fnatic’s League of Legends division. The successful candidate will:
- Develop and formulate meaningful practice regimes and methods that stimulates a steady positive development of the team and its members.
- Stipulate and monitor short and long terms goals for the team, as well as each individual.
- Manage, lead and inspire a team consisting of five young and highly talented athletes.
- Frequently evaluating the performance of the individuals in the team and providing them with suitable feedback, balanced criticism and motivating comments.
- Hiring and managing LoL game analysts and ensure that their work is structured, presentable and comprehensive for the players.
- Encourage and educate the athletes to perform regular physical exercise, as well as maintaining a healthy diet and lifestyle.
- Analyse upcoming opponents and preparing the team thoroughly prior every match and tournament.
- Identifying the team’s strength and weaknesses and incorporating this knowledge into the practice and game plan.
- Study the contemporary trends of the game and ensuring that the athletes are informed about all recent changes, such as new game patches and meta.
- Cope with possible conflicts and resolve these together with the Team Manager.
- Exercise and ensure sportsmanship and fair play into the team’s game, practice and mindset. Location: Berlin, Germany. Pay: This is a full-time position, the payment will be based on the applicant’s qualifications
Besides sharing our passion and desire for #winning, our ideal Team Coach is someone that:
- Is at least 23 years old and comes from EU or any other country that has work eligibility in Germany.
- Writes, reads and speaks at least English and 1337 language. Korean or Klingon is a bonus!
- Frequently plays, watch and analyse League of Legends. High ELO is a bonus but not a requirement.
- Comes from background as a player, coach or manager in either professional sports or eSports.
- Is a genuine team player who loves the prospect of creating something extraordinary out of a group of world-class athletes.
- Can manage and inspire players and staff both in physical and virtual environments.
- Has a profound knowledge of sports psychology and can educate people on its fundamental.
- Understands the value of data and how to present it in a comprehensive way.
- Gets eSports and feels comfortable about being adaptive in this fast-paced sports and industry. If we just described you, please send us over your CV and a mock up of a coaching case study or game analysis(required) as a work sample. In case you have additional documentation, stats or links you want to share, feel free to add them. Please note that due to the high amount of applications, we may require long time to answer all applicants.
Apply by sending an email to firstname.lastname@example.org – deadline for applications is 29th December.
Not much time for interested candidates to apply. And it’s over Christmas. It’s a good move though. This last season in League, the issues of coaching and team infrastructure have become topics of increasing debate in the West. Part of it is through the increasing dominance of Korea and the growth of League in China. Much of this has been put down to the prevalent use of Coaches and the strong supportive infrastructure behind teams.
So teams in the West are finally starting to look at infrastructure. However, it’s arguable how serious this is. The application for Fnatic coach seems to be asking for everything; sports psychologist, analyst, coach, it goes on, but with no quoted salary. In my experience of recruiting, the salary offered is a good benchmark for applicants to assess experience wanted and the level of qualification; and a way of us letting them know. They come across as a little confused and vague regarding exactly what they’re looking for or would find acceptable. Fnatic are a big name brand so I suspect they’ll get away with it and will get someone good, but it still gives some indication as to whereabouts the West, generally, is with respect to Coaching and support staff . Next season, Riot will be providing a partial salary for a team Coach which is a step in the right direction. Some teams have already committed to improving the support to their teams, Team Curse has a Head Coach and Head Analyst working with the Team Manager and TSM has three high profile Coaches, so we’re getting there.
But it’s not only because infrastructure wins prizes that this increased support is important. It’s because many of these players are very young, very inexperienced and the pressures on a pro-player are immense; the pressure of competition and practice and the pressure from fans and the e-sports community. These players need support. The subject of player mental health is just starting to come under discussion. The issues are linked and, as e-sports continues to grow, I think it’s about time both started to take increased precedence.
For over a year now, Who Dares Grins has been running a general Community Gaming Night on Sundays. Overall, this has been a success. Some games draw more people than others, but in the main it’s been a good opportunity for community members to try out and play games that aren’t TF2, in particular for those who’ve moved away from it.
Every Monday I put up a thread asking for suggestions for the following Sunday. The only criteria is that they’re multiplayer. On Tuesday evening, the suggestions thread is closed and a poll of games is drawn up from that week and from previous weeks along with any wildcards I feel like throwing in. Voting then begins. Any ties result in a vote-off.
I drew up a list of games we’ve played after our 52nd Llama Night
Cards Against Humanity – played 3 times
Chivalry Medieval Warfare – played 4 times
Command & Conquer Red Alert: A Path Beyond
Dota 2 – played twice
Fistful of Frags
Hidden (but servers borked)
Just Cause 2 Multiplayer
Killing Floor – played twice
League of Legends
Left 4 Dead 2 – played 3 times
Natural Selection 2 – played twice
No More Room in Hell
Open TTD – played 3 times
Planetside 2 – played 3 times
Quake Live – played twice
TagPro – played 3 times
The Ship – played 4 times
Trouble in Terrorist Town – played twice
A good mix.
By the way, why Llama Night you might ask. Well, firstly, one of the community members called Lt Mama came up with the idea and said it was ignored when he did so it’s sort of his name and secondly in homage to Jeff Minter, one of the gurus of video gaming. Jeff Minter was designing video games right back in the early 80’s, founding the development house Llamasoft. Many of his games featured ruminants; llamas, camels, sheep etc. He was one of gaming’s pioneers so the least we could do was name a gaming evening in his honour.
Easy come, easy go.
Or rather not not so easy come, far too easy go.
I’ve been playing a lot of League of Legends recently.
Now the LoL community is famed for being toxic. Riot, the developers, have done much work trying to figure out ‘the psychology of the toxic player’ and how to reduce toxicity in the game. They’ve got sticks; a tribunal system where players vote on the behaviour of their reported colleagues and decide punishment (though the tribunal is currently suspended pending a rework) and currently a series of chat restrictions. They also have carrots; the honour system. After a game you can choose to honour your colleagues in a number of categories: helpful, teamwork and friendly. You can also decide to honour opponents under the honorable opponent category.
After you have received an unknown number of these in an unspecificed number of games, you get a ribbon, a different colour for each category; some ribbons requiring honours in a mix of categories.
And I got a green ribbon for teamwork! It just appeared one day. It was a little ribbon across the corner of my champion profile, it looked so nice and so green. It was lovely. But then, it was gone. Just like that. I was heartbroken. I raged. You see, to keep your little ribbon, you need to consistently keep getting honoured over a number of matches. If you aren’t, for instance if you start playing in pre-mades (honours from friends count for less), it goes.
I can understand this. You might be a ribbon wearer and go bad, bringing all your fellow ribbon wearers into disrepute. But it would be nice to have some record somewhere that you had had a ribbon. Something you could look at and remember, that once, you were good.
Otherwise, Riot is in a way punishing it’s honourable players by giving them something and then cruelly and arbitrarily snatching it away. You get your ribbon, but then, you just know, it will all inexorably end in sorrow and loss as your little ribbon disappears and you finish with; Nothing. A dream, perhaps, a distant memory.
Running a gaming community is not the easiest of things these days. Neither is keeping a gaming forum going with all the many alternatives such as Facebook, blogs, twitter etc, not to mention things like reddit.
So, it seems reasonable that a fair solution is to for smaller gaming communities in particular to band together and share resources.
Destination Gamer contacted me a while ago to suggest just such an affiliation. They’re another small gaming community, UK based, but unlike WDG which is pc-focussed, DG comprises mainly console gamers. However, they do have some pc gamers who are currently under-served, just as WDG have some console gamers who we don’t really cater for. All very complementary. The fact that we both have such similar initials also begged for a working partnership.
We’re now doing some cross-promoting of events. I don’t think it’s something that will explode into life straight-off, but it allows both communities to offer a little extra and often this sort of thing only bears fruit further down the line.