Well there’s a coincidence, European F2P is going to start on 2nd Tuesday which happens to be when I’ve booked a week off from work (and it looks like the servers will be taken down at 1 am UK time; overnight – nice).
And probably also when I’ve finally managed to install the Beta; note to self, when downloading overnight don’t leave computer set to sleep-mode after 30 mins. It’s hard work being Berath sometimes. I’m actually only doing it for the 500 Turbine Points which I might not get anyway as the trial has actually finished. In fact I don’t even know if the torrent I found will still be up when I get back to my desktop.
Anyway, it will be interesting to see what happens on Tuesday.
We’ve vaguely talked about how it will influence the kinship. Not in the ‘we’ll be flooded with oiks’ sort of way, more the in the ‘we’ll have more transient members’ way. People who join, are keen but never get round to subscribing and eventually just drift off. We have always had our share of people who pass through, every kinship does no problem, but will we get more? Will it be unsettling? We don’t want to impose a ‘we’ll ignore you until you start paying’ regime. But at the same time there is a limit to the number of times you can be friendly and inclusive to new members who then disappear.
It may be a non-issue. Any new people attracted by F2P may want to form their own kinships. They may not want to join kinships for old crusties around since the start. Or of course we may find ourselves continuing to attract people who intend to stay and stay until life and circumstances call them away to other kinships, other games or real life (what’s that?).
A month or so back various members of my LOTRO kinship decided it would be fun if we all met up in real life and spent some time together. So we all headed to Cambridge, played games, ate cake and had a fine time. It wasn’t the first time I had met people from my kin. I had already met a couple of them in a trip to Sweden and met another, who lived conveniently close to me, for coffee. Funnily enough this kinmate has an almost identical name to me, varying by a mere three letters, and is in almost exactly the same career…I’m still not quite convinced that we’re not the same person.
Anyway, a while later I was telling someone about the meet-up. One of the things that they particularly wanted to know was whether, now I had seen people and met them, had my view of their in-game character had changed. Had it somehow spoiled immersion within the game?
This made me think. The person Id been talking to thought it would for him. In the end, I thought for me, it hasn’t. I think meeting in real-life has given me more of an insight to the player behind the game, what they’re like, maybe feel closer (especially in TeamSpeak when I can hear them), but in-game, no, their character has stayed a character and a separate entity. I still see the dwarf in front of me and not the person playing him (or at least not any less than I did before). I’m not sure if this is because I have been a role-player for many years and so the concept of someone being different from their character is pretty ingrained. I know that my friends in Sweden somehow expected me to be like my first elven character; tall, graceful and academic. They told me cheerfully after meeting me, that I had turned out to be exactly the opposite..er thanks, though they did seem to think that this was a good thing! Anyway has the revelation that I am short, clumsy and vulgar affected their view of my in-game character, well it hasn’t seemed to..though maybe they are a bit less surprised when she falls off staircases and bridges!