Well I’ve gone ahead and bought The Secret World; this weekend was early access. It’s due to launch officially tomorrow. I’ve decided to stay with the Templar faction, though I imagine I’ll have characters in all three (Templar, Dragon, Illuminati).
I’m on Arcadia. This is the official role-playing server, it’s nice to have one designated right at the start with no lobbying needed from players. Currently there are seven, including one German and one French. There are plans to open more if needed. Arcadia was originally going to be called Faerie. I suppose that Funcom decided Faerie didn’t have the right ‘ring’ to it. It would’ve been fine with me, it would’ve made the server less attractive to non-roleplayers bothered by a name like that as they randomly decided which to pick; putting off the numpty-brigade as one of my LoTRO kinmates put it.
I don’t see TSW as becoming a big hitter in the world of mmos, not with there being so much choice in games these days, many of them f2p, and with the forthcoming, far higher profile, launch of Guild Wars 2. I sort of hope that TSW is aiming to make-do with a smaller, more niche, player base. That way it stands a better chance of surviving but it still needs cash coming in, may be more as a result. It’s had to lower it’s monthly subscription cost…£11.49 from £12.99, but this is still more than WoW at £8.99 ( I think) and it has a shop as well, normally a feature of f2p games, to bring in money. It’s not really a cheap game.
The launch seemed to go without a hitch, however those with older 32 bit operating systems found they had a lot of trouble running the game, experiencing numerous memory crashes (not an issue in beta). After originally suggesting only that people upgrade, Funcom are now saying that they’re working on the issue. As far as I know, they’ve been prompt at providing refunds to those affected.
So, Iphigenia Bell, hasn’t left the London starter zone yet. I’m exploring it much more than I did in beta, meeting npcs who reveal backstory as you speak to them. Previously, I’ve mentioned the various lore clues that you pick up as you play. There are Templar lore clues, here, which you find as you wander, an incentive to look around which I like.
I visited the local pub and found some nice role-playing going on; a couple of men, who had obviously just met, were wondering whether or not to chat up the npc barmaid, who happened to be a fairy; at a nearby table, some other people were complaining about the choice of beer,very authentic. Good stuff.
And have I said I love the modern day setting? In a kitchen, I came across a Rastafarian npc, clearing the table with a fag hanging out of his mouth. Fantastic. I am so tired of the cod-medieval.